Highlights
Work: Exoborne - AAA Extraction shooter
GAME DESIGNER - GAME SYSTEMS, ECONOMY AND PROGRESISON DESIGN
Personal project: PROJECT BRAWLER - A fantasy third person action game
SOLO DEVELOPER - GAME DESIGN, UX AND TECHNICAL LEVEL DESIGN
GAME DESIGNER - GAME SYSTEMS, ECONOMY AND PROGRESISON DESIGN
SOLO DEVELOPER - GAME DESIGN, UX AND TECHNICAL LEVEL DESIGN
Hi, Claes Lewenhaupt's my name and I'm a game developer with a passion for Game Design and Techical Level Design. For the past 5 years, I have worked as a Game Designer at Sharkmob. Where my primary focus was design and implementation of gameplay systems related to looting and distribution, alongside working on economy and player progression systems.
Prior to that I worked as an Art Director and UX/UI Designer at VQuarter, a vacation rental software to improve guest service and property maintenance. I also have years of experience in several fields of Graphic Design. Mostly print, film and animation/motion graphics.
I've always loved to entertain people and my passion for interactive media drew me to games. My favorite approach to design will always be “show, don’t tell”.
If you think my experience could be a good fit for your project or team, I’d love to hear from you. Don’t hesitate to reach out—I’m always open to a conversation.