This portfolio is undergoing major rework to reflect recent years of professional work…

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WoRk

EXOBORNE - GAME SYSTEMS, ECONOMY AND PROGRESISON DESIGN

 

STudent Games

 

other works

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ABOUT ME

Hi, Claes Lewenhaupt's my name and I'm a game developer with a passion for Game Design and Techical Level Design. For the past 5 years, I have worked as a Game Designer at Sharkmob. Where my primary focus was design and implementation of gameplay systems related to looting and distribution, alongside working on economy and player progression systems.

Prior to that I worked as an Art Director and UX/UI Designer at VQuarter, a vacation rental software to improve guest service and property maintenance. I also have years of experience in several fields of Graphic Design. Mostly print, film and animation/motion graphics.

I've always loved to entertain people and my passion for interactive media drew me to games. I'm working hard so that one day I'll be able to leave my mark in Interactive media.

If you think my experience could be a good fit for your project or team, I’d love to hear from you. Don’t hesitate to reach out—I’m always open to a conversation.